A short status update

Posted by | Games, Studio, The Tavern | No Comments

Though it has been a while since our last update, our situation has not changed much; we’ve mainly just kept on working on our game (The Tavern). We’re also putting the finishing touches on the first version of the game’s dedicated website, which will sport more frequent updates about the game and its development progress, as well as the first proper gameplay details, answers to frequently asked questions, some early screenshots, etc.

Speaking of screenshots… Here’s a small teaser:



So, what else is happening? Well, let’s see… every year school-kids in Norway (9th graders) get to work for various businesses for 3-5 days, to get a taste of the life that awaits them after they’re done studying, and we had two kids work here for three days, during which time they helped us test The Tavern, provided feedback and criticism on the game and the game’s website (under development), and got their feet wet with Unity by using the editor to create some small game-areas of their own. Hopefully this can inspire them to seek out a career in game development! If you’re reading this: Thanks for your help, guys! 🙂

Around the same time, we were interviewed by some kids working in a similar fashion for a local newspaper, and got featured as part of an ongoing series said newspaper is doing on local businesses. Free advertisement is free, and whatnot! 😉

Last, but not least, we’ve also received some support in the shape of a small grant from a local/regional fund for startups (, which will allow us to keep on doing what we’re doing for a bit longer than originally estimated, without an immediate need for additional funding (though additional funding is always a good thing)! Huzzah!

Studio launch and game announcement

Posted by | Games, Recruitment, Studio, The Tavern | No Comments

Celebrations and much drinking of Urge is in order, as our deathstar indie development studio is now fully operational and we can finally, after several weeks of waiting for bureaucracy to run its course, announce that Way North Studios AS is officially open for business development!

We did already do a soft-launch of sorts in various social media, but we have since then been busy sorting out everything that needed sorting out, such as signing all the necessary company-registration documents, paying various fees to bank and government, purchasing necessary hardware and software, ordering (and waiting in patience for) an Internet connection for our office, and so forth.

That is not to say that we’ve been sitting on our hands not doing anything meanwhile! We’ve been hard at work on design-documents, sketches and prototype-plans for our first game, as well as establishing processes and fine-tuning the tools we’ll be making use of during development. Recently we also got a proper Internet-connection installed in the office, instead of the limited 3G connection we used as a temporary solution. Now, with all the bureaucracy finally out of the way (for now), and with all the needed hardware and software in place, we’ve at last been able to bunker down and get started with proper, hands-on development of the early prototype for our game.

Speaking of prototypes, and games – we might as well go ahead and announce what game we’re making:

The Tavern

The Tavern will be a low-fantasy role-playing game for PC (/Mac/Linux) in which we will attempt to combine multiplayer socializing with singleplayer adventuring. Keywords: Tavern-hubs, adventures with branching storylines, monsters from myths, legends and folktales. Turn-based combat (probably). Oh, and (fully avoidable) permanent death. Anyhow, it’s still early days, so we do not have many details to share as of yet, but below you’ll find a teaser-screenshot of a prototype we’re working on. You can also head over to our Games-page for slightly more information about the game.

We will post more details about the game as development progresses.


The Tavern – teaser/prototype screenshot

NOTE: We are still on the lookout for anyone who might be interested in joining us now early on as fellow co-founders. If you want to make games and you think you have the skills, the potential, the drive and/or commitment required to contribute – don’t hesitate, let us know! In fact, contact us even if you don’t aspire to become a co-founder, but you still feel that you can and want to contribute in some way.

Finally, here are some pictures of us in full action at the office: